Stay to the rear of the party and communicate with monks and necromancers for health and energy management. Exhaustion stacks, so a second exhaustion spell causes an additional 10 points to be deducted from the caster's energy pool.Įlementalists are master spellcasters, calling fire from the heavens, freezing foes in their tracks, blasting enemies with lightning, and crushing them with stone. Exhaustion expires at the rate of 1 point every three seconds. When an elementalist casts a spell that causes exhaustion, the top 10 points of the elementalist's energy pool are "grayed out", and cannot be used. All glyphs have a 1 second casting time and can be interrupted.Īpart from energy, Elementalists have another spell cost: Exhaustion. Glyphs cannot be removed or stripped and have no target. Glyphs last for 15 seconds from when they were cast. Glyphs are quick casting skills that modify the subsequent spells used by the caster.Specialty Skills and Unique Conditions Įlementalists have one type of skill unique to the elementalist profession: Elementalists have the most expensive skills, the largest energy pool and energy management. Elementalists have low armor, few healing or survival skills, and, except for certain situations, should not be in the front lines. Basics An Elementalist's Place Īs an elementalist, you are the artillery, causing massive damage from the rear lines. If this is your first time playing Guild Wars, please see Getting started in Guild Wars Prophecies. Note: this article is intended to provide guidance for experienced characters playing a new elementalist or experienced elementalists looking for additional options.
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